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  • als Antwort auf: Armeelisten Thread 2. BTV TTM Turnier 2000 Punkte #11187
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    brummie
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    [b]+++ New Roster (Warhammer 40,000 8th Edition) [101 PL, -1CP, 1,998pts] +++[/b]

    [b]++ Brigade Detachment +12CP (Orks) [101 PL, -1CP, 1,998pts] ++[/b]

    [b]+ No Force Org Slot [2 PL, -1CP, 35pts] +[/b]

    [b]Clan Kultur:[/b] Freebooterz
    . [b]Categories:[/b] [i]No Force Org Slot[/i]
    . [b]Abilities:[/b] [i]Freebooterz[/i]

    [b]Runtherd [2 PL, 35pts]:[/b] Grabba Stikk
    . [b]Categories:[/b] [i]Character, Infantry, Runtherd, No Force Org Slot[/i]
    . [b]Abilities:[/b] [i]Runtherd (Restriction)[/i], [b]Unit:[/b] [i]Runtherd[/i], [b]Weapon:[/b] [i]Grabba Stikk, Slugga[/i]

    [b]Specialist Detachment [-1CP]:[/b] Dread Waaaagh! [-1CP]
    . [b]Categories:[/b] [i]No Force Org Slot[/i]
    . [b]Abilities:[/b] [i]Dread Waaaagh![/i]

    [b]+ HQ [11 PL, 222pts] +[/b]

    [b]Big Mek W/ Shokk Attack Gun [4 PL, 80pts]:[/b] Da Souped-up Shokka, Shokk Attack Gun [25pts]
    . [b]Categories:[/b] [i]Big Mek, Character, Faction: <Clan>, Faction: Ork, HQ, Infantry[/i]
    . [b]Abilities:[/b] [i]Big Mekaniak[/i], [b]Unit:[/b] [i]Big Mek[/i], [b]Weapon:[/b] [i]Da Souped-up Shokka, Shokk Attack Gun, Stikkbombs[/i]

    [b]Big Mek W/ Shokk Attack Gun [4 PL, 80pts]:[/b] Shokk Attack Gun [25pts]
    . [b]Categories:[/b] [i]Big Mek, Character, Faction: <Clan>, Faction: Ork, HQ, Infantry[/i]
    . [b]Abilities:[/b] [i]Big Mekaniak[/i], [b]Unit:[/b] [i]Big Mek[/i], [b]Weapon:[/b] [i]Shokk Attack Gun, Stikkbombs[/i]

    [b]Weirdboy [3 PL, 62pts]:[/b] 3. Da Jump, Warlord
    . [b]Categories:[/b] [i]Character, HQ, Infantry, Psyker, Faction: Ork, Faction: <Clan>, Weirdboy, Warlord[/i]
    . [b]Abilities:[/b] [i]Waaagh! Energy[/i], [b]Psychic Power:[/b] [i]Da Jump, Smite[/i], [b]Psyker:[/b] [i]Psyker[/i], [b]Unit:[/b] [i]Weirdboy[/i], [b]Weapon:[/b] [i]Weirdboy Staff[/i]

    [b]+ Troops [6 PL, 180pts] +[/b]

    [b]Gretchin [1 PL, 30pts][/b]
    . [b]Categories:[/b] [i]Faction: <Clan>, Faction: Ork, Gretchin, Infantry, Troops[/i]
    . [b]Abilities:[/b] [i]Surprisingly Dangerous in Large Numbers[/i]
    . 10x Gretchin [30pts]
    . . [b]Unit:[/b] [i]Gretchin[/i], [b]Weapon:[/b] [i]Grot Blaster[/i]

    [b]Gretchin [1 PL, 30pts][/b]
    . [b]Categories:[/b] [i]Faction: <Clan>, Faction: Ork, Gretchin, Infantry, Troops[/i]
    . [b]Abilities:[/b] [i]Surprisingly Dangerous in Large Numbers[/i]
    . 10x Gretchin [30pts]
    . . [b]Unit:[/b] [i]Gretchin[/i], [b]Weapon:[/b] [i]Grot Blaster[/i]

    [b]Gretchin [1 PL, 30pts][/b]
    . [b]Categories:[/b] [i]Faction: <Clan>, Faction: Ork, Gretchin, Infantry, Troops[/i]
    . [b]Abilities:[/b] [i]Surprisingly Dangerous in Large Numbers[/i]
    . 10x Gretchin [30pts]
    . . [b]Unit:[/b] [i]Gretchin[/i], [b]Weapon:[/b] [i]Grot Blaster[/i]

    [b]Gretchin [1 PL, 30pts][/b]
    . [b]Categories:[/b] [i]Faction: <Clan>, Faction: Ork, Gretchin, Infantry, Troops[/i]
    . [b]Abilities:[/b] [i]Surprisingly Dangerous in Large Numbers[/i]
    . 10x Gretchin [30pts]
    . . [b]Unit:[/b] [i]Gretchin[/i], [b]Weapon:[/b] [i]Grot Blaster[/i]

    [b]Gretchin [1 PL, 30pts][/b]
    . [b]Categories:[/b] [i]Faction: <Clan>, Faction: Ork, Gretchin, Infantry, Troops[/i]
    . [b]Abilities:[/b] [i]Surprisingly Dangerous in Large Numbers[/i]
    . 10x Gretchin [30pts]
    . . [b]Unit:[/b] [i]Gretchin[/i], [b]Weapon:[/b] [i]Grot Blaster[/i]

    [b]Gretchin [1 PL, 30pts][/b]
    . [b]Categories:[/b] [i]Faction: <Clan>, Faction: Ork, Gretchin, Infantry, Troops[/i]
    . [b]Abilities:[/b] [i]Surprisingly Dangerous in Large Numbers[/i]
    . 10x Gretchin [30pts]
    . . [b]Unit:[/b] [i]Gretchin[/i], [b]Weapon:[/b] [i]Grot Blaster[/i]

    [b]+ Elites [6 PL, 91pts] +[/b]

    [b]Mek [2 PL, 29pts]:[/b] Choppa, Kustom Mega-Slugga [7pts]
    . [b]Categories:[/b] [i]Character, Faction: <Clan>, Faction: Ork, Infantry, Elites, Mek[/i]
    . [b]Abilities:[/b] [i]Mekaniak[/i], [b]Unit:[/b] [i]Mek[/i], [b]Weapon:[/b] [i]Choppa, Kustom Mega-Slugga, Stikkbombs[/i]

    [b]Mek [2 PL, 29pts]:[/b] Choppa, Kustom Mega-Slugga [7pts]
    . [b]Categories:[/b] [i]Character, Faction: <Clan>, Faction: Ork, Infantry, Elites, Mek[/i]
    . [b]Abilities:[/b] [i]Mekaniak[/i], [b]Unit:[/b] [i]Mek[/i], [b]Weapon:[/b] [i]Choppa, Kustom Mega-Slugga, Stikkbombs[/i]

    [b]Mek [2 PL, 33pts]:[/b] Choppa, Grot Oiler [4pts], Kustom Mega-Slugga [7pts]
    . [b]Categories:[/b] [i]Character, Faction: <Clan>, Faction: Ork, Infantry, Elites, Mek, Gretchin, Grot Oiler[/i]
    . [b]Abilities:[/b] [i]Grot Oiler, Mekaniak[/i], [b]Unit:[/b] [i]Grot Oiler, Mek[/i], [b]Weapon:[/b] [i]Choppa, Kustom Mega-Slugga, Stikkbombs[/i]

    [b]+ Fast Attack [48 PL, 990pts] +[/b]

    [b]Megatrakk Scrapjet [16 PL, 330pts][/b]
    . [b]Categories:[/b] [i]Faction: <Clan>, Faction: Ork, Vehicle, Fast Attack, Speed Freeks, Megatrakk Scrapjet[/i]
    . [b]Abilities:[/b] [i]Explodes, Grot Gunner, Spiked Ram[/i]
    . Megatrakk Scrapjet [5 PL, 110pts]: 2x Twin Big Shoota [20pts]
    . . [b]Unit:[/b] [i]Megatrakk Scrapjet[/i], [b]Weapon:[/b] [i]Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles[/i]
    . Megatrakk Scrapjet [5 PL, 110pts]: 2x Twin Big Shoota [20pts]
    . . [b]Unit:[/b] [i]Megatrakk Scrapjet[/i], [b]Weapon:[/b] [i]Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles[/i]
    . Megatrakk Scrapjet [5 PL, 110pts]: 2x Twin Big Shoota [20pts]
    . . [b]Unit:[/b] [i]Megatrakk Scrapjet[/i], [b]Weapon:[/b] [i]Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles[/i]

    [b]Megatrakk Scrapjet [16 PL, 330pts][/b]
    . [b]Categories:[/b] [i]Faction: <Clan>, Faction: Ork, Vehicle, Fast Attack, Speed Freeks, Megatrakk Scrapjet[/i]
    . [b]Abilities:[/b] [i]Explodes, Grot Gunner, Spiked Ram[/i]
    . Megatrakk Scrapjet [5 PL, 110pts]: 2x Twin Big Shoota [20pts]
    . . [b]Unit:[/b] [i]Megatrakk Scrapjet[/i], [b]Weapon:[/b] [i]Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles[/i]
    . Megatrakk Scrapjet [5 PL, 110pts]: 2x Twin Big Shoota [20pts]
    . . [b]Unit:[/b] [i]Megatrakk Scrapjet[/i], [b]Weapon:[/b] [i]Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles[/i]
    . Megatrakk Scrapjet [5 PL, 110pts]: 2x Twin Big Shoota [20pts]
    . . [b]Unit:[/b] [i]Megatrakk Scrapjet[/i], [b]Weapon:[/b] [i]Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles[/i]

    [b]Megatrakk Scrapjet [16 PL, 330pts][/b]
    . [b]Categories:[/b] [i]Faction: <Clan>, Faction: Ork, Vehicle, Fast Attack, Speed Freeks, Megatrakk Scrapjet[/i]
    . [b]Abilities:[/b] [i]Explodes, Grot Gunner, Spiked Ram[/i]
    . Megatrakk Scrapjet [5 PL, 110pts]: 2x Twin Big Shoota [20pts]
    . . [b]Unit:[/b] [i]Megatrakk Scrapjet[/i], [b]Weapon:[/b] [i]Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles[/i]
    . Megatrakk Scrapjet [5 PL, 110pts]: 2x Twin Big Shoota [20pts]
    . . [b]Unit:[/b] [i]Megatrakk Scrapjet[/i], [b]Weapon:[/b] [i]Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles[/i]
    . Megatrakk Scrapjet [5 PL, 110pts]: 2x Twin Big Shoota [20pts]
    . . [b]Unit:[/b] [i]Megatrakk Scrapjet[/i], [b]Weapon:[/b] [i]Nose Drill, Rokkit Cannon, Twin Big Shoota, Wing Missiles[/i]

    [b]+ Heavy Support [28 PL, 480pts] +[/b]

    [b]Lootas [8 PL, 170pts][/b]
    . [b]Categories:[/b] [i]Faction: <Clan>, Faction: Ork, Infantry, Heavy Support, Lootas[/i]
    . 10x Loota [170pts]
    . . [b]Unit:[/b] [i]Loota[/i], [b]Weapon:[/b] [i]Deffgun, Stikkbombs[/i]

    [b]Mek Gunz [10 PL, 155pts][/b]
    . [b]Categories:[/b] [i]Artillery, Heavy Support, Vehicle, Faction: <Clan>, Faction: Ork, Mek Gunz, Gretchin[/i]
    . [b]Abilities:[/b] [i]Grot Krew, Mek Gunz[/i]
    . Gun [2 PL, 31pts]: Smasha Gun [16pts]
    . . [b]Unit:[/b] [i]Mek Gun[/i], [b]Weapon:[/b] [i]Smasha Gun[/i]
    . Gun [2 PL, 31pts]: Smasha Gun [16pts]
    . . [b]Unit:[/b] [i]Mek Gun[/i], [b]Weapon:[/b] [i]Smasha Gun[/i]
    . Gun [2 PL, 31pts]: Smasha Gun [16pts]
    . . [b]Unit:[/b] [i]Mek Gun[/i], [b]Weapon:[/b] [i]Smasha Gun[/i]
    . Gun [2 PL, 31pts]: Smasha Gun [16pts]
    . . [b]Unit:[/b] [i]Mek Gun[/i], [b]Weapon:[/b] [i]Smasha Gun[/i]
    . Gun [2 PL, 31pts]: Smasha Gun [16pts]
    . . [b]Unit:[/b] [i]Mek Gun[/i], [b]Weapon:[/b] [i]Smasha Gun[/i]

    [b]Mek Gunz [10 PL, 155pts][/b]
    . [b]Categories:[/b] [i]Artillery, Heavy Support, Vehicle, Faction: <Clan>, Faction: Ork, Mek Gunz, Gretchin[/i]
    . [b]Abilities:[/b] [i]Grot Krew, Mek Gunz[/i]
    . Gun [2 PL, 31pts]: Smasha Gun [16pts]
    . . [b]Unit:[/b] [i]Mek Gun[/i], [b]Weapon:[/b] [i]Smasha Gun[/i]
    . Gun [2 PL, 31pts]: Smasha Gun [16pts]
    . . [b]Unit:[/b] [i]Mek Gun[/i], [b]Weapon:[/b] [i]Smasha Gun[/i]
    . Gun [2 PL, 31pts]: Smasha Gun [16pts]
    . . [b]Unit:[/b] [i]Mek Gun[/i], [b]Weapon:[/b] [i]Smasha Gun[/i]
    . Gun [2 PL, 31pts]: Smasha Gun [16pts]
    . . [b]Unit:[/b] [i]Mek Gun[/i], [b]Weapon:[/b] [i]Smasha Gun[/i]
    . Gun [2 PL, 31pts]: Smasha Gun [16pts]
    . . [b]Unit:[/b] [i]Mek Gun[/i], [b]Weapon:[/b] [i]Smasha Gun[/i]

    [b]++ Profile Summary ++[/b]

    . [b]Big Mekaniak:[/b] Description:At the end of your Movement phase, this model can repair a single friendly (CLAN) Vehicle model within 3″. That model regains D3 lost wounds. A model can only be repaired once per turn.|Codex: Orks p86
    . [b]Dread Waaaagh!:[/b] Description:Use this Stratagem when choosing your army. Pick an ORK Detachment from your army to be a Dread Waaagh! Specialist Detachment. BIG MEKS, GORKANAUTS, MORKANAUTS, DEFF DREADS and KILLA KANS in that Detachment gain the DREAD WAAAGH! keyword.|
    . [b]Explodes:[/b] Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3″ suffers D3 mortal wound.|
    . [b]Freebooterz:[/b] Description:Add 1 to hit rolls for attacks made by models with this kultur if any other friendly unit with this kultur within 24″ has destroyed an enemy unit this phase.|
    . [b]Grot Gunner:[/b] Description:Add 1 to hit rolls for attacks made with one of this model’s Twin Big Shootas.|
    . [b]Grot Krew:[/b] Description:Each Mek Gun and its grot krew are treated as a single model for all rules purposes. the Krew must remain within 1″ of their Mek Gun and cannot be targeted or attacked separately. The range and visibility of all attacks made by a Mek Gun are measured from the Mek Gun, not the krew.|
    . [b]Grot Oiler:[/b] Description:Once per game, a Grot Oiler can assist its master in making repairs. When it does so, the Vehicle the Mek is repairing regains one additional wound. When rolling to wound this unit, always use the Mek’s Toughness (While it is on the battlefield). The death of a Grot Oiler is ignored for the purposes of morale. the Grot Oiler is considered to have the CHARACTER keyword for the purposes of shooting attacks.|
    . [b]Mek Gunz:[/b] Description:The 1st time this unit is setup on the battlefield, each Mek Gun must be placed within 6″ of at least one other Mek Gun, with each grot Krew within 1″ of their Mek Gun. From that point onwards, each Mek Gun operates independently and is treated as a separate unit for all rules purposes.|
    . [b]Mekaniak:[/b] Description:At the end of your Movement phase, this model can repair a single friendly <CLAN> VEHICLE within 1″. That model regains 1 wound lost earlier in the battle. A vehicle can only be repaired once each turn.|
    . [b]Runtherd (Restriction):[/b] Description:If your army is battleforged you must include at least 1 unit comprised entirely of Gretchin infantry for each Runtherd in this detachment. Runtherds to not take up a battlefield role.|
    . [b]Spiked Ram:[/b] Description:Each time this model finishes a charge move, select an enemy unit within 1″ and roll a D6″. On a roll of 4+ that unit suffers D3 mortal wounds.|
    . [b]Surprisingly Dangerous in Large Numbers:[/b] Description:Add 1 to the hit rolls for models in this unit while this unit includes 20 or more models.|
    . [b]Waaagh! Energy:[/b] Description:Add 1 to any Psychic test rolls made for this model for every 10 friendly ORK models excluding gretchin within 10″ of it when the roll is made, to a maximum of +3. However, if result of the test is 12+, this model immediately suffers Perils of the Warp.|Codex: Orks p88
    . [b]Da Jump:[/b] Warp Charge:7|Range:12″|Details:If Manifested, select a friendly ORK INFANTRY unit within 12″ of the psyker. Remove that unit from the battlefield, and then set it up anywhere on the battlefield more than 9″ from any enemy units. That unit counts as having moved for any rules purposes, such as firing Heavy weapons|
    . [b]Smite:[/b] Warp Charge:5|Range:18″|Details:Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18″ of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.|
    . [b]Psyker:[/b] Cast:1|Deny:1|Powers Known:1|Other:See Waaagh! Energy|
    . [b]Big Mek:[/b] M:5″|WS:3+|BS:5+|S:5|T:4|W:4|A:3|Ld:7|Save:4+|
    . [b]Gretchin:[/b] M:5″|WS:5+|BS:4+|S:2|T:2|W:1|A:1|Ld:4|Save:6+|
    . [b]Grot Oiler:[/b] M:5″|WS:5+|BS:4+|S:2|T:2|W:1|A:1|Ld:4|Save:6+|
    . [b]Loota:[/b] M:5″|WS:3+|BS:5+|S:4|T:4|W:1|A:2|Ld:6|Save:6+|
    . [b]Megatrakk Scrapjet:[/b] M:10″|WS:4+|BS:5+|S:6|T:6|W:9|A:4|Ld:6|Save:4+|
    . [b]Mek:[/b] M:5″|WS:3+|BS:5+|S:4|T:4|W:3|A:2|Ld:6|Save:6+|
    . [b]Mek Gun:[/b] M:3″|WS:5+|BS:4+|S:2|T:5|W:6|A:6|Ld:4|Save:5+|
    . [b]Runtherd:[/b] M:5″|WS:3+|BS:5+|S:4|T:4|W:4|A:3|Ld:7|Save:6+|
    . [b]Weirdboy:[/b] M:5″|WS:3+|BS:5+|S:5|T:4|W:4|A:3|Ld:6|Save:6+|
    . [b]Choppa:[/b] Range:Melee|Type:Melee|S:user|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.|
    . [b]Da Souped-up Shokka:[/b] Range:60″|Type:Heavy 2d6|S:2d6|AP:-5|D:D6|Abilities:Before firing this weapon, roll once to determine the Strength of all its shots. If the result is 11+ each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage.|
    . [b]Deffgun:[/b] Range:48″|Type:Heavy D3|S:7|AP:-1|D:2|Abilities:Each time this unit is chosen to shoot with, roll one D3 to determine the Type characteristic of all deffguns that models in this unit are equipped with when resolving those attacks.|
    . [b]Grabba Stikk:[/b] Range:Melee|Type:Melee|S:+1|AP:0|D:1|Abilities:Each time the bearer fights it can make 1 additional attack with this weapon|
    . [b]Grot Blaster:[/b] Range:12″|Type:Pistol 1|S:3|AP:0|D:1|Abilities:-|
    . [b]Kustom Mega-Slugga:[/b] Range:12″|Type:Pistol 1|S:8|AP:-3|D:D3|Abilities:If you roll one or more hit rolls of 1, the bearer suffers a mortal wound after all of the weapon’s shots have been resolved|
    . [b]Nose Drill:[/b] Range:Melee|Type:Melee|S:+2|AP:-2|D:D3|Abilities:|
    . [b]Rokkit Cannon:[/b] Range:24″|Type:Assault 2D3|S:8|AP:-2|D:3|Abilities:|
    . [b]Shokk Attack Gun:[/b] Range:60″|Type:Heavy D6|S:2D6|AP:-5|D:D6|Abilities:Each time this unit is chosen to shoot with, roll once to determine the Strength characteristic of this weapon. If the result is 11+, do not make wound rolls – instead, each successful hit causes D3 mortal wounds.|
    . [b]Slugga:[/b] Range:12″|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-|
    . [b]Smasha Gun:[/b] Range:48″|Type:Heavy D3|S:*|AP:-4|D:D6|Abilities:Instead of making a wound roll for this weapon, roll 2D6. If the result is equal to or greater than the target’s Toughness, the attack successfully wounds.|
    . [b]Stikkbombs:[/b] Range:6″|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-|
    . [b]Twin Big Shoota:[/b] Range:36″|Type:Assault 6|S:5|AP:0|D:1|Abilities:-|
    . [b]Weirdboy Staff:[/b] Range:Melee|Type:Melee|S:+2|AP:-1|D:D3|Abilities:-|
    . [b]Wing Missiles:[/b] Range:24″|Type:Assault 1|S:8|AP:-2|D:3|Abilities:Add 1 to hit rolls for this weapon against VEHICLES, Subtract 1 from hit rolls made with this weapon against all other targets|

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